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Blender is a comprehensive and ever expanding application for making all manner of 3D content. Its power derives to a large extent from the way its functionality is accessible through the use of keyboard shortcuts and combinations. For the User this can be a challenge in terms of remembering what shortcut keys do what in Blender.

Shortcut (hotkey) chart 


 Blender can do a lot of 'stuff' so having a chart of some sort to 'map' all those keyboard shortcuts would be handy, especially if it were printable. The following hotkey chart shows the basic shortcuts available for Blender. A blank version is also provided for 'custom' key mappings and mappings that differ based on system language.

 

 

General Navigation/Mouse Control

 


  • MIDDLE mouse button (MMB)
    • MMB+hold+drag
      - Rotates the 3D View
      - Strafes left/right, up/down other windows/editors
    • MMB scroll Up/Down
      - Zoom 3D View and other Editors in/out
      - Scrolls misc. Control & Property panels up/down
    • Shift+MMB
      - Strafe/Translate viewport or editor left/right and up/down
    • Ctrl+MMB
      - Zoom 3D View and other Editors in/out
  • LEFT mouse button (LMB)
    • LMB Click
      - Confirm or set an action or operation
    • LMB+hold+drag
      - Initiates & drags X, Y, & Z Widget handles in 3D View
    • Ctrl+LMB
      - Freestyle 'loop' Select
      - Edit Outliner datablock names/ID's
  • RIGHT mouse button (RMB)
    • RMB Click
      - Select Object, item or element
    • Shift+RMB
      - Multi-select or multi-deselect Objects, items or elements

  • G = free Translate/Manipulate (X, Y and Z to lock axis)
  • S = free Scale/Resize (X, Y and Z to lock axis)
  • R = free Rotate (X, Y and Z to lock axis)
    • +Ctrl = Snaps to increment (^)
    • +Ctrl +Shift = Snaps to smaller increment (^)
    • +Shift = Slows movement (^)
    • +Shift +Ctrl = Snaps to smaller increments (^)

General 3D View Orientation shortcut keys 

  • Home = re-centre 3D View (averaged on visible objects)
  • NumPad 0 = Camera Perspective
  • NumPad 1 = Front ortho (looking back)
  • Ctrl+NumPad 1 = Back ortho (looking forwards)
  • Shift+NumPad 1 = axis orientation to Z/X/Y (up/down, left/right, front/back)
  • NumPad 4/6, 2/8 = Roll scene left/right, up/down (relative to view left/right) [*]
  • NumPad 3 = Right ortho (looking left)
  • Ctrl+NumPad 3 = Left ortho (looking right)
  • Shift+NumPad 3 = axis orientation to Z/Y/X (up/down, front/back, left-right)
  • NumPad 5 = toggle Perspective/Orthographic
  • NumPad 7 = Top ortho (looking down)
  • Ctrl+NumPad 7 = Bottom ortho (looking up)
  • Shift+NumPad 7 = axis orientation to Y/X/Z (front/back, left/right, up/down)
  • NumPad / = Local/Global orientation
  • NumPad + = Zoom in
  • NumPad - = Zoom out
  • NumPad . = Focus on selection
  • Ctrl + NumPad 4/6, 2/8 = Strafe/Pan scene Left/Right, Up/Down [*]
  • Shift + NumPad 4/6 = Roll scene clockwise/anti-clockwise [*]

 

General Editor type shortcut keys 


  • Blender 2.50 up, to & including latest
    • Shift+F1 = Link/Append
    • Shift+F2 = Logic Editor
    • Shift+F3 = Node Editor
    • Shift+F4 = Console
    • Shift+F5 = 3D View
    • Shift+F6 = Graph Editor
    • Shift+F7 = Properties
    • Shift+F8 = Video Sequence Editor
    • Shift+F9 = Outliner
    • Shift+F10 = UV/Image Editor
    • Shift+F11 = Text Editor
    • Shift+F12 = Dope Sheet
  • Blender 2.49 or below

    • Shift+F1 = Load Library (Append - File Browser)
    • Shift+F2 = Export (File Browser)
    • Shift+F3 = Node Editor
    • Shift+F4 = Data Select
    • Shift+F5 = 3D View
    • Shift+F6 = IPO Curve Editor
    • Shift+F7 = Buttons
    • Shift+F8 = Video Sequence Editor
    • Shift+F9 = Outliner
    • Shift+F10 = UV/Image Editor
    • Shift+F11 = Text Editor
    • Shift+F12 = Action Editor
  • Layout Schemes
    • Ctrl+Left-arrow = toggle Layout Schemes ("Default", "3D View Full", "UV Editing" etc.)
    • Ctrl+Right-arrow = (per above)
    • Ctrl+Up-arrow = toggle Maximise/Minimise active view
    • Ctrl+Down-arrow = toggle Maximise/Minimise active view
    • Alt+F10 = toggle editor Full Screen
  • View Schemes
    • Home = View All
    • NumPad . = View Selected
    • H = Hide Selected
    • Shift+H = Set Restrict View (hide all View proxy)
    • Ctrl+H = Set Restrict Render (hide all Render proxy)
    • Alt+H = Unhide All
  • Misc. UI Functions
    • F1 = Open (2.49 or below)
    • F2 = Save As... (2.49 or below)
    • Ctrl+N = New
    • Ctrl+O = Open
    • Shift+Ctrl+O = Open Recent
    • Ctrl+Q = Quit Blender
    • Ctrl+S = Save
    • Ctrl+Alt+S = Save a Copy
    • Ctrl+W = Save (2.49 or below)
    • Ctrl+X = New (2.49 or below)
    • Shift+Ctrl+S = Save As...
    • Ctrl+Alt+U = User Preferences
    • X = Delete (type/element)
  • Misc. Panel Overlays
    • N = Properties (generic editor/area properties) (^)
      • 3D View
      • Graph Editor
      • Dope Sheet
      • NLA Editor
      • UV/Image Editor
      • Video Sequence Editor
      • Movie Clip Editor
      • Node Editor
      • Logic Editor
    • T = Tool Shelf (generic editor/area tool shelf) (^)
      • 3D View
      • UV/Image Editor
      • Movie Clip Editor
      • Node Editor
      • File Browser
     

    3D View Object Mode shortcut keys 


  • 1 » 0 = Layers (top row)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision levels 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • ' = Select All/Deselect All Layers
  • . = Pivot Point - Cursor
  • , = Pivot Point - Median (default)
  • A = Select All/Deselect All
  • Ctrl+A = Apply
  • B = Border (Box) Select
  • Alt+B = Clip Select (toggles off when used again)
  • Shift+B = Zoom to Selected
  • C = Paint (Circle) Select
    • C+LMB = Additive election
    • C+MMB = Subtractive deselection
    • RMB/Esc = Cancel Action
  • D = switch Draw mode (2.49 or below)
  • Alt+D = Duplicate (linked)
  • Shift+D = Duplicate (unlinked)
  • F = toggle UV Edit mode (2.46 or below)
  • Ctrl+G = Group
  • Ctrl+Alt+G = Remove Selected from Active Group
  • Ctrl+Shift+G = Add Selected to Active Group
  • Shift+Ctrl+Alt+G = Remove from All Groups
  • Shift+G = Select Grouped
  • H = Hide
  • Alt+H = Unhide All
  • L = Make Local
  • M = Move to Layer
  • Ctrl+M = Mirror/Flip
    • +X = along X axis (front/back)
    • +Y = along Y axis (left/right)
    • +Z = along Z axis (up/down)
  • N = toggle View Properties
  • N = Transform Properties (2.49 or below)
  • O = toggle Proportional Editing
  • P = Start Game Engine
  • Ctrl+P = Set Parent To
  • Alt+P = Clear Parent
  • T = toggle Tool Shelf
  • T = Texture Space (2.49 or below)
  • Tab = toggle Object/Edit mode
  • Ctrl+Tab = toggle Weight Paint mode
  • Shift+Tab = toggle Grid-snap
  • U = Make Single User
  • V = toggle Vertex Paint mode
  • W = Specials
  • X = Delete
  • Z = toggle Wireframe/Solid viewport shading
  • Alt+Z = toggle Solid/Texture viewport shading
  • Ctrl+Z = Undo
  • Shift+Z = toggle Solid/Shaded Draw type (2.49 or below)
  • Shift+Ctrl+Z = Redo

3D View Edit mode shortcut keys 

 


  • 1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision level 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • ' = Select All/Deselect All Layers
  • . = Pivot Point - Cursor
  • , = Pivot Point - Median (default)
  • A = Select All/Deselect All
  • B = Border (Box) Select
  • Alt+B = toggle Clip Select (on select/off)
  • Ctrl+B = Bevel Edge selections
  • Shift+Ctrl+B = Bevel Vertex selections
  • Shift+B = Zoom to Selected
  • C = Circle (Paint) Select
  • C = Centre on Cursor (2.49 or below)
  • Ctrl+C = Copy Face Selected (2.49 or below)
  • D = switch Draw mode (2.49 or below)
  • Shift+D = Duplicate (unlinked)
  • E = Extrude
  • Alt+E = Extrude Region
  • Esc = Cancel action/operation
  • Ctrl+E = Edges options/Specials (incl. 2.49)
  • F = Generate Face
  • Ctrl+F = Faces options/Specials (incl. 2.49)
  • Ctrl+Shift+F = Flip Edge (2.49 or below)
  • Ctrl+G = Vertex Groups
  • Shift+G = Select Similar
  • H = Hide
  • Alt+H = Unhide All
  • I = Inset
  • J = Diagonal surface split (corner to corner)
  • Ctrl+I = Invert selection
  • Alt+J = convert Tris to Quads
  • K = Knife
  • Alt+M = Merge
  • Ctrl+M = Mirror/Flip
    • +X = along X axis (front/back)
    • +Y = along Y axis (left/right)
    • +Z = along Z axis (up/down)
  • O = toggle Proportional Editing
  • P = Separate (to Object)
  • Alt+P = Poke Face
  • Ctrl+P = Make Vertex Parent
  • Ctrl+R = Loopcut
  • Ctrl+T = Tessellation (triangulation)
  • Tab = toggle Edit/Object mode
  • Ctrl+Tab = Mesh Select Mode (Face, Edge, Vertex)
  • Shift+Tab = toggle Grid-snap on/off
  • U = UV Mapping
  • U = UV Calculation (2.49 or below)
  • V = Rip/Detach Vertex
  • Shift+V = Slide selection (alt. double-tap "G")
  • Ctrl+V = Vertices options
  • Ctrl+V = Vertex Specials (2.49)
  • W = Specials
  • X = Delete options
  • Ctrl+X = Dissolve Selected
  • Ctrl+X = Delete All/Reset (2.49 or below)
  • Y = Split Face/Edge/Vertex
  • Z = toggle Wireframe/Solid viewport shading
  • Alt+Z = toggle Solid/Texture viewport shading
  • Ctrl+Z = Undo

3D View Pose Mode shortcut keys 

 


  • 1 » 0 = Layers (top row - selecting layers in Edit mode keeps active mesh in view)
  • Alt+1 » 0 = Layers (bottom row)
  • Ctrl+1 » 5 = Subdivision level 1x thru 5x
  • Shift+1 » 0 = multi-select Layers (top row)
  • Shift+Alt+1 » 0 = multi-select Layers (bottom row)
  • ' = Select All/Deselect All Layers
  • . = Pivot Point - Cursor
  • , = Pivot Point - Median (default)
  • A = Select All/Deselect All
  • Arrow Keys
    • Left = animation playback (towards 'start')
    • Right = animation playback (towards 'end')
    • Up = Jump to next Keyframe (towards 'start')
    • Down = Jump to next Keyframe (towards 'end')
  • B = Border (Box) Select
  • C = Circle (Paint) Select
    • C+LMB = Additive Select
    • C+MMB = Subtractive Select
    • RMB = Cancel Selection